Ubisoft

UX Designer - Rainbow Six Siege

Ubisoft Montreal, Quebec, Canada

Computer Games · 10,001+ employees

7 h ago
ui-designer Mid (2-5 yrs) Full-time Canada
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About the role

You will design and implement player feedback systems and interaction flows for new Operators and gadgets in Rainbow Six Siege. This involves collaborating with multidisciplinary teams to ensure gameplay readability and consistency across the live game environment.

What they look for

User Experience Design Gameplay Interaction Design Player Feedback Systems Prototyping Interaction Design Game Design Usability Testing UX Documentation Live Service Development Multiplayer Game Development VFX SFX Interface Design AAA Game Development Rainbow Six Siege

Requirements

The ideal candidate has experience designing user experience features or gameplay interactions for games, preferably in a AAA or live service environment. You must be able to prototype, iterate, and adapt solutions based on playtest feedback and possess strong knowledge of interaction design principles.

Full description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a UX Designer at Ubisoft Montréal, you will help shape the player experience for new Operators, gadgets, and gameplay interactions in Rainbow Six Siege. Working closely with gameplay designers, game designers, and multidisciplinary teams, you will define and refine the visual, audio, and interface feedback that helps players understand gameplay effects, abilities, and interactions in both first-person and third-person perspectives.

You’ll contribute to a live game environment where iteration, collaboration, and player feedback are central to development. You will also help maintain consistency across a large roster of Operators and gameplay systems while supporting future seasonal content.

What you’ll do

  • Collaborate with game design and gameplay design teams to support the development of new Operators and gadgets
  • Design interaction flows and gameplay feedback systems that clearly communicate player actions and gameplay effects
  • Define and implement player feedback systems using elements such as VFX, SFX, interface cues, and screen effects
  • Translate narrative and gameplay briefs into clear and intuitive player experiences
  • Prototype and iterate on gameplay interactions throughout the production cycle
  • Participate in internal and external playtests to gather feedback and improve usability and gameplay readability
  • Create and maintain UX documentation, interaction guidelines, and design specifications
  • Validate gameplay interactions and feedback systems to maintain consistency across Operators and features
  • Collaborate closely with multidisciplinary teams including design, audio, art, and programming
  • Help ensure the gameplay experience remains cohesive, readable, and engaging

Qualifications

What you bring to the team

  • Experience designing user experience features or gameplay interactions for games
  • Knowledge of player feedback systems and interaction design principles
  • Experience collaborating with game designers or gameplay teams
  • Ability to prototype, iterate, and adapt solutions based on testing and feedback
  • Understanding of gameplay readability and player onboarding principles
  • Familiarity with multiplayer or live service game development workflows
  • Experience working on AAA games is an asset
  • Knowledge of Rainbow Six Siege is a strong asset

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Portfolio or project links demonstrating relevant UX or game design work
  • Contract: Permanent
  • Work flexibility: Office-based

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