Senior Product Designer (Illustration & Motion, EdTech)
Miaplaza Nevada, United States · €60K–€90K/yr
E-Learning Providers · 51-200 employees
About the role
You will own the end-to-end product design for the student learning experience while setting the illustration and motion standards for the company. Additionally, you will art-direct AI-assisted production processes to scale high-quality visual output across the product suite.
What they look for
Requirements
Candidates must have a portfolio of shipped digital product work and at least two years of experience working within a product team. Proficiency in Figma and strong skills in illustration or motion design are mandatory requirements.
Full description
Location: 100% remote (EMEA, CET±2), with team gatherings in person a few times a year Hours: Full-time, 40 hours per week Pay: €60.000 to €90.000 annually, adjusted by experience and location
At Miaplaza, we build homeschool platforms that kids aged 4–18 actually want to use — Miacademy, MiaPrep, and our Online High School are serving over 150.000 students today. Our product foundations are strong. What we want next is a step change in how our products feel: more expressive illustration, more purposeful motion, more moments of craft that turn a lesson into something a kid remembers.
We're hiring a Senior Product Designer whose craft anchor is illustration and motion. Our design team is small and senior, five designers when you join, and each brings a distinct strength: brand, design systems, research, and now yours
The role
You'd own product design for the student learning experience end-to-end: from problem framing through delivery, in a Product Trio with a PM and EM who have strong opinions and expect yours. This is product work with real trade-offs — pedagogical, technical, and business — and you're accountable for how it lands, not just how it looks.
Beyond Curriculum, you'd set the illustration and motion bar for all of Miaplaza: the standards, motion principles, and character direction that the other designers and the design system build from.
A defining part of the role is art-directing AI-assisted production. You'd build the prompts, references, and review process that let a small team produce quality illustration and motion at a scale hand-crafting alone can't reach. We don't expect you to know every current tool — we expect the taste and judgment to direct output rather than accept defaults.
You'd report to the Head of UX, with regular 1:1s covering craft, product, and career growth. The direction is upward: deeper craft leadership, cross-product influence, or both.
You must have all of these to be considered:
- A portfolio of shipped digital product work — not only concepts or standalone pieces
- At least 2 years working inside a product team, collaborating with PMs and engineers
- Strong illustration or motion skills, with at least 1 year focused on either as a primary craft
- Proficiency in Figma
- Some experience directing or guiding visual work produced by others — freelancers, junior designers, or AI tools
You’ll stand out if you also have:
- Deep motion skills in product contexts: interactions, transitions, onboarding, character animation
- Experience using AI image or motion tools as production accelerators
- Confidence running your own usability research, not just receiving findings
- Multi-brand or education-focused design experience
- Accessibility practice, especially for neurodivergent audiences
This probably isn’t right for you if:
- Your work hasn't yet lived inside a live product with real constraints
- You prefer well-scoped tasks over shaping ambiguous problems
- You see AI tools as either a threat to craft or a shortcut around it
Our hiring process
As a remote company, we receive a large number of applicants, and finding the best fit for this role is our top priority — that’s why our process is longer than usual. At every stage, we try to be respectful of your time and grateful you’re spending it with us.
- Application and eligibility check — work authorization, timezone, availability
- Async assessment — 12 scenario-based, multiple-choice questions (~30 min) + when qualifying; 3 open questions (max. 45 min)
- If you pass the multiple choice section, you will asked to complete 3 open written questions (max. 45 min)
- Portfolio review — the design team will review your best work and thinking
- Behavioral interview — a conversation with our People team about how you work
- Take-home design task — ~60 minutes, scoped for this role, AI tools encouraged
- Hiring team interview — with a design team member and the Head of UX
- Skip-level conversation — with executive leadership
- Reference checks
We give honest, timely feedback at every step. Job searches are hard; we don't want to make yours harder.
Compensation and setup
The pay range for this role is €60,000 - 90,000. Miaplaza’s compensation philosophy ensures equity and competitiveness while considering regional differences in labor costs. Placement within a range is determined based on factors such as demonstrated skills, internal equity, and local labor market rates for the candidate’s geographic area.
Miaplaza is a growing, self-funded EdTech company. We're an equal opportunity employer and welcome applicants from all backgrounds. If you need accommodations at any point in the process, just let us know.
Links:
- 🎒 Miacademy: https://parents.miacademy.co/
- 🍨 Always Icecream: https://parents.always-icecream.com/
- 🐉 Clever Dragons: https://parents.clever-dragons.com/
- 📚 MiaPrep: https://parents.miaprep.com/
- 🏫 MiaPrep Online High School: https://miaprep.com/online-school/
- ▶️ Hear our CEO, Johannes Ziegler, discuss our company: https://tinyurl.com/miaplaza-CEO-video/
- 🖥️ Careers page: https://careers.miaplaza.com/
Individuals only — no recruitment agencies.
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