Jobgether

Game Developer - Voxel-Based Engine (Java)

Jobgether · Ireland

Internet Marketplace Platforms · 11-50 employees

13 h ago
Remote Mid (2-5 yrs) Full-time Ireland
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About the role

Develop and enhance systems within a custom voxel-based game engine, focusing on core architecture and rendering technology. You will also build internal development tools and optimize engine performance for efficient resource management.

What they look for

Java Game engine development Voxel-based systems Graphics programming Rendering pipelines Performance optimization Memory management Software architecture Data structures Algorithms Ray tracing Ray casting Asset management World generation JVM Low-level programming

Requirements

Candidates must have a strong foundation in computer science principles and proficiency in Java or the ability to learn it quickly. Experience with custom game engines, voxel systems, and low-level graphics programming is essential.

Benefits

Fully remote working opportunity Competitive compensation package Influence over core engine architecture Collaboration with talented teams Professional growth opportunities Creative environment

Full description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Game Developer - Voxel-Based Engine (Java) based in Ireland.

This role offers the opportunity to build and evolve a custom voxel-based game engine from the ground up. You will work on challenging low-level game development problems involving rendering, performance optimization, world systems, and internal tooling. The position is ideal for a developer who enjoys understanding how systems work beneath the surface and creating innovative technical solutions. Working remotely, you will collaborate with a distributed team while having significant influence over core game architecture and engine development. You will contribute to a creative and technically ambitious project where experimentation, problem-solving, and engineering excellence are highly valued. This is an exciting opportunity for a developer passionate about graphics programming, game systems, and building advanced technology from the foundation level.

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Accountabilities

  • Develop and enhance systems within a custom voxel-based game engine, contributing to core architecture and gameplay technology.
  • Implement rendering systems and graphical features supporting Minecraft-style voxel environments and immersive visual experiences.
  • Work with spatial data structures, world generation systems, and voxel-based environments to improve engine capabilities.
  • Optimize memory usage, performance, and resource management to ensure efficient engine operation.
  • Implement ray casting, ray tracing, and related graphical techniques where applicable.
  • Integrate 2D, 2.5D, and 3D assets, including assets created with tools such as Blender, into the engine pipeline.
  • Build and maintain internal development tools for asset management, loading systems, builds, packaging, and testing workflows.
  • Explore and prototype future-facing features, including AI capabilities and external API integrations.
  • Identify unclear requirements, ask the right questions, and proactively help define technical solutions.
  • Collaborate effectively with remote team members while independently managing development tasks and priorities.

Requirements:

  • Strong foundation in computer science principles, including data structures, algorithms, memory management, and software architecture.
  • Proficiency in Java or demonstrated ability and willingness to quickly learn Java within a JVM-based development environment.
  • Understanding of pointers, references, memory concepts, and low-level programming principles.
  • Experience with or strong interest in custom-built game engines, voxel-based systems, and low-level graphics programming.
  • Familiarity with rendering pipelines, graphics concepts, and real-time visualization techniques.
  • Strong problem-solving skills with a proactive approach to experimentation, iteration, and technical challenges.
  • Ability to work independently in a remote environment while collaborating effectively with distributed teams.
  • Passion for game development and curiosity about building complex systems from the ground up.

Benefits:

  • Fully remote working opportunity with flexibility and independence.
  • Competitive compensation package.
  • Opportunity to work on technically challenging and innovative game development projects.
  • Direct influence over core engine architecture, systems, and development tools.
  • Collaboration with talented teams working on cutting-edge technology.
  • Opportunity to grow your expertise in graphics programming, engine development, and advanced game systems.
  • Creative environment that encourages experimentation, ownership, and technical excellence.

\nHow Jobgether works:

We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.

We appreciate your interest and wish you the best!

Why Apply Through Jobgether?

Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.

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