Trove

Senior Product Designer

Trove New York, New York, United States

Software Development · 11-50 employees

Oct 07
Remote product-designer Senior (5-10 yrs) Full-time United States
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About the role

You will own the design of product features including profiles, loyalty programs, and collection management tools across iOS, web, and Android. You will also build and maintain a design system while collaborating closely with engineering throughout the entire product development lifecycle.

What they look for

Product Design Figma Photoshop Illustrator After Effects Prototyping AI Tools Design Systems Component Library User Experience iOS Design Android Design Web Design Cross-functional Collaboration

Requirements

Candidates must have 6+ years of product design experience with a portfolio showcasing consumer products on iOS, Android, and web. Proficiency in Figma, Adobe Creative Suite, and experience working in early-stage startup environments are required.

Full description

Located in NYC (3 days in office)

We're a collectibles startup that quickly reached profitability with a small team of talented, dedicated people. Design is an important part of our brand and user experience, and we're growing the team to keep pace with the business.

The current state

Trove is an early stage B2C business, backed by top tier VCs, athletes, and celebrities, built by founders who have scaled and exited multiple startups. We've created a gamified e-commerce platform for trading cards that offers digital access to physical inventory. We have 12 full time employees and a number of contractors spread out across the US, Canada, Europe, and South America. On the design side, we currently have a Head of Design and a Founding Product Designer.

We've made a number of recent hires on the GTM and Engineering teams, and as these new team members ramp there's a lot of additional creative work needed. Having a second set of hands means we can do more and move faster while still holding a high bar for quality. We're early stage so a lot of the workflows and systems you'll need don't exist yet. These are things we'll build together.

The opportunity

You'll own an area of the product that keeps collectors coming back: profiles, loyalty, and the tools our customers use to manage their collections. You'll design features that feel native on iOS, web, and Android, and you'll build and maintain the design system and component library our design and engineering teams depend on.

You'll work closely with engineering from the first sketch until a feature ships, staying involved through the entire build. Input will come from a lot of different directions: brand design, loyalty, engineering, and the founders. Your job is to create experiences that feel simple and cohesive while helping the team innovate and bring our best ideas to life. We do a lot of prototyping and everyone on the team builds with AI. No two days look the same and we're constantly looking for ways to push the boundaries and raise the bar. Being highly creative and finding new ways of doing things is a requirement to work here.

What you bring

  • 6+ years of product design with a portfolio of consumer products you've helped build
  • Shipped work on iOS, Android, and web
  • Deep Figma expertise
  • Working knowledge of Photoshop, Illustrator, and After Effects
  • AI is built into your design workflow, with your own judgment making the final call
  • You've spent time at an early stage company and executed with very little structure

What success looks like

Designers and engineers build from a shared component library, and features go from idea to release much faster than they do today. Web and Android feel as polished as iOS. Existing features have a visibly higher level of craft and collectors use them more. You've built strong working relationships across the team and your input shapes what we build. You move quickly without lowering the bar, and the product feels more cohesive with every release.

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