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Software Engineer - On Device Machine Learning

Electronic Arts Guildford, England, United Kingdom

Entertainment Providers · 10,001+ employees

Oct 01
machine-learning Senior (5-10 yrs) Full-time United Kingdom
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About the role

You will evaluate, adapt, and implement runtime machine learning solutions to integrate models directly into EA games. Additionally, you will collaborate with cross-functional teams to scale models for on-device performance and contribute to the broader ML/AI community.

What they look for

C++ Machine learning Deep learning Reinforcement learning Generative AI PyTorch TensorFlow ONNX GPU programming Game programming Multithreading Performance optimization CI/CD Agile development Software engineering Automated testing

Requirements

The role requires 5+ years of C++ software engineering experience with a strong background in performance optimization and real-time software. Candidates must also possess knowledge of ML frameworks like PyTorch or TensorFlow and experience shipping end-to-end ML systems.

Benefits

Healthcare coverage Mental well-being support Retirement savings Paid time off Family leaves Complimentary games

Full description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

General Information

Locations: Guildford, Surrey, United Kingdom

Role ID

216019

Worker Type

Regular Employee

Studio/Department

CT - Frostbite

Work Model

Hybrid

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