Google

Senior UX Researcher, Hardware XR

Google San Jose, California, United States · $159K–$230K/yr

Software Development · 10,001+ employees

6 h ago
ux-researcher Senior (5-10 yrs) Full-time United States
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About the role

Lead and scope research initiatives across multiple XR products while collaborating with cross-functional teams of designers, engineers, and product managers. Design and implement experiments to evaluate hardware and human performance, advocating findings to leadership to drive product design decisions.

What they look for

UX Research Hardware Research Augmented Reality Virtual Reality Usability Testing Human Factors Ergonomics Product Development Data Analysis Field Studies Ethnography Survey Design Human-Computer Interaction Cognitive Science Project Management Stakeholder Management

Requirements

Requires a bachelor's degree and at least 6 years of experience in an applied research setting, with specific experience in hardware or XR devices. Preferred candidates hold a postgraduate degree and have extensive experience in human factors and large-scale project management.

Benefits

Bonus Equity Health Insurance

Full description

Minimum qualifications:

  • Bachelor's degree or equivalent practical experience.
  • 6 years of experience of experience in an applied research setting (e.g., product or academic), or similar.
  • 1 year of experience conducting research on GenAI, Augmented Reality or Hardware Devices.
  • Experience with research methods (e.g., usability, studies, contextual inquires, 1:1 interviews, unmoderated research studies).

Preferred qualifications:

  • Master's degree or PhD in Human-Computer Interaction, Cognitive Science, Statistics, Psychology, Anthropology, or related field.
  • 5 years of experience conducting UX research on products and working with executive leadership (e.g., Director level and above).
  • 3 years of experience managing projects, and working in a large, matrixed organization.
  • Experience in physical product environments conducting research to drive ergonomics and physical design decisions.
  • Applied experience conducting research in AR and VR product environments.
  • Strong understanding of human physiology, human performance, visual processing, attentional demands, ergonomics, etc.

About the job:

At Google, we "Focus on the user and all else will follow." As a User Experience Researcher (UXR), you make this possible. You will join our multi-disciplinary UX team, collaborating with Engineering and Product Management, to gather insights and create industry-leading products.

You’ll play a critical role in helping your team understand user needs and will drive impact at all stages of product development, ensuring products are useful, usable, and helpful. You will explore user behaviors and motivations by conducting primary research, including: field studies, interviews, diary studies, ethnography, surveys, usability testing, and logs analysis. You will also grow within a supportive UXR community offering mentorship, regular meetups, and exclusive internal tools.

For decades, the computing revolution has reshaped our world driven by breakthroughs in compute, connectivity, mobile, and now, AI. Google's XR team is at the forefront of the next major leap – the convergence of AI and XR. This is more than just new devices – it's about reimagining how we interact with the world around us. We're building a future where lightweight XR devices like smart glasses and headsets pair with helpful AI to augment human intelligence, offering personalized, conversational, and contextually aware experiences.

Individual pay is determined by factors including job-related skills, experience, and relevant education or training.

US: $159000 - $230000 (USD) + 15% bonus target + equity + benefits

Learn more about benefits at Google. Responsibilities:

  • Lead and scope research initiatives across multiple XR products.
  • Work with designers, product managers, and engineers in a fluid, iterative environment.
  • Design and implement experiments to evaluate the hardware and human performance of XR devices.
  • Support Human Factors-oriented programs for scaling collection of key user-signals, KPIs, etc.
  • Advocate research findings to stakeholders and leadership through written reports and oral presentations.

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