Tripledot Studios

Technical Project Manager

Tripledot Studios Tel Aviv, Tel-Aviv District, Israel

Computer Games · 501-1,000 employees

Oct 22
project-manager Mid (2-5 yrs) Full-time Israel
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About the role

Manage multiple technical projects across games, studios, and publishing tools from kickoff through delivery, coordinating internal teams and external studios. Lead two Integration Engineers, oversee SDK and platform rollouts, resolve integration issues, track KPIs, and improve documentation and workflows.

What they look for

Technical Project Management Project Prioritization Cross-Functional Collaboration External Partner Management SDK Integration Root-Cause Analysis Team Leadership Unity Mobile Game Development Mobile Advertising Mediation Attribution KPI Tracking SQL AI Tools

Requirements

Requires at least four years of technical project management experience, including end-to-end delivery across internal teams and external partners, plus at least one year leading or prioritizing engineers’ work. Candidates should be comfortable discussing technical integration details, use AI tools regularly, and be fluent in English; Unity, mobile advertising, analytics, development, QA, and SQL experience are advantageous.

Full description

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

Role Overview

We're looking for a Technical Project Manager to join the Supersonic team. You'll run technical projects that span our games, studios and publishing tools, and lead our Integration Engineering team of two - working with R&D, business teams and the external studios we publish.

Key Responsibilities

Hands-on

  • Run several technical projects at once that span games, studios and Supersonic's tools, and take each one from kickoff to delivery.
  • Prioritise projects by business value and adjust the plan when new requests come in.
  • Work with external studios to get what each project needs, from SDK upgrades to source code, and follow up until it is delivered.
  • Roll out SDK and platform changes across the live portfolio, tracking each game's status and chasing blockers.
  • Act as the escalation point for integration issues and drive root-cause analysis with R&D.
  • Turn internal requirements into tickets studio developers can act on, and studio feedback into product input.
  • Define and track KPIs for integration time and quality, and automate manual steps such as SDK checks and studio onboarding.
  • Keep integration docs, checklists and test flows up to date as the Wisdom SDK, mediation and attribution tools change.

Leading the team

  • Lead two Integration Engineers: set priorities, assign tickets, run dailies and support their growth.
  • Hire and onboard new team members as the team grows.

Required Skills, Knowledge and Expertise

Hands-on

  • 4+ years in project management, mostly on technical projects in mobile, games or tech
  • Experience running several projects at once with internal teams and external partners end-to-end, using a tool such as monday.com or Jira.
  • Comfortable going into technical detail with developers, such as SDK versions, library issues or app store submissions.
  • Daily use of AI tools to plan, research and speed up your work.
  • Fluent English.

Leading the team

  • 1+ year experience leading or prioritising work for engineers, as a manager or day-to-day team lead.

Strong advantage

  • Hands-on experience in the Unity Editor: importing packages, building to a device and reading logs to reproduce integration bugs.
  • Working knowledge of the mobile ads and analytics stack: mediation (AppLovin MAX or LevelPlay), attribution (AppsFlyer), ad formats and app-store submission on iOS and Android.
  • Background as a Unity or mobile developer or QA engineer (C#, Java, Swift or Objective-C).
  • SQL skills and experience reading product and monetisation KPIs.
  • Experience at a mobile games publisher or a mobile ad-tech company.

Our stack: Unity, C#, Wisdom SDK, AppLovin MAX, AppsFlyer.

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