Remote Office

Game Developer-Console Porting

Remote Office

Outsourcing and Offshoring Consulting · 11-50 employees

14 h ago
Remote game-developer Mid (2-5 yrs) Part-time
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About the role

The primary responsibility is to port and adapt indie-developed games for release on PlayStation and Xbox consoles while meeting technical and certification requirements. The role also involves developing game features, optimizing performance, and collaborating with partners to deliver console-ready builds.

What they look for

GameMaker Studio 2 Unreal Engine GML C# Python Console porting PlayStation development Xbox development Debugging Optimization Game mechanics Code maintenance Technical feedback Certification requirements Problem-solving Collaboration

Requirements

Candidates must have proven experience in console porting or strong game development skills with familiarity in GameMaker Studio 2, Unreal Engine, and languages like GML, C#, or Python. A genuine familiarity with PlayStation and Xbox consoles is essential, along with strong problem-solving and communication skills.

Benefits

Remote work opportunity Collaborative team environment

Full description

This is a remote position.

Job Title: Game Developer-Console Porting

Location: Remote

Employment Type: Part-time (20hrs per week)

Work Roster: 9AM-1PM Sydney Time

About the Role

We're looking for a talented Game Developer to join one of our Australian client's remote team. Our client is a publishing studio that works with indie developers to publish and distribute their games on PlayStation and Xbox consoles.

The main focus of this role is porting existing, already-completed games for release on PlayStation and Xbox consoles — taking an indie developer's game and getting it console-ready. The role also includes hands-on development work, but porting is the primary responsibility.

The ideal candidate will have hands-on experience with GameMaker Studio 2, Unreal Engine, or a similar game development platform, along with familiarity with GML (GameMaker Language), C#, and/or Python - the primary languages used across our codebase. Genuine familiarity with PlayStation consoles is essential, and familiarity with Xbox is preferred - this can come from console development experience or simply from being an engaged player who understands how these platforms work from a customer perspective.

This role suits someone who enjoys taking existing games and getting them ready for console audiences, is genuinely into console gaming, and can collaborate effectively with a remote team.

Key Responsibilities

  • Port and adapt existing, indie-developed games for release on PlayStation and Xbox consoles, meeting platform-specific technical and certification requirements.
  • Develop and implement game features, mechanics, and interactive experiences as needed, alongside the porting work.
  • Work with GameMaker Studio 2, Unreal Engine, or similar game development platforms to build, adapt, and maintain game projects.
  • Translate game concepts and requirements into functional and engaging gameplay experiences.
  • Write clean, maintainable, and well-structured code.
  • Debug, test, and resolve gameplay, technical, and performance issues, including console-specific issues that arise during porting.
  • Collaborate with designers, artists, indie developer partners, and other team members to deliver console-ready builds.
  • Integrate game assets, animations, audio, UI elements, and other required components.
  • Optimise gameplay and technical performance for console hardware.
  • Review and evaluate games built by other, including indie, developers as part of the publishing and porting pipeline, providing technical and design feedback.
  • Participate in testing, iteration, and refinement based on feedback and platform certification requirements.
  • Maintain clear documentation and provide regular updates on porting and development progress.

Requirements

  • Proven experience porting or adapting games for console platforms (PlayStation and/or Xbox), or strong game development experience with a clear ability to learn console porting and certification processes.
  • Genuine familiarity with PlayStation consoles (required) and Xbox consoles (preferred) — as a player or from a technical/customer perspective; being an active console gamer is a strong plus.
  • Experience with, or exposure to, the PlayStation Partners or ID@Xbox developer programs is preferred but not required.
  • Experience with GameMaker Studio 2, Unreal Engine, Unity, or a similar game development platform.
  • Familiarity with GML (GameMaker Language), C#, and/or Python — the primary languages used across the codebase.
  • Good understanding of gameplay mechanics, game systems, debugging, and optimisation.
  • Experience taking game features from concept through development, testing, and refinement.
  • Ability to work with existing codebases, often built by other developers, and contribute to ongoing projects.
  • Strong problem-solving and troubleshooting skills.
  • Good communication and collaboration skills.
  • Experience reviewing or evaluating games or code built by other developers, with the ability to give clear, constructive feedback.
  • A portfolio, GitHub profile, playable game, or examples of previous game development or porting work is highly desirable.

What We Offer

  • Remote, part-time working opportunity.
  • Collaborative and supportive remote team environment.
  • Opportunity to work on interesting games being published across PlayStation and Xbox

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