Mozilla

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozilla Canada · CA$131K–CA$186K/yr

Software Development · 501-1,000 employees

6 h ago
Remote rust Senior (5-10 yrs) Contractor Canada
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About the role

The role involves maintaining the Firefox graphics area by handling bug fixes, regressions, and test upkeep. You will diagnose and resolve graphics issues across multiple platforms while performing code reviews to support the engineering team.

What they look for

C++ Rust WebGL Graphics frameworks GPU architecture Debugging Optimization Multithreading Rendering Compositing Shader languages Android development Open-source collaboration

Requirements

Candidates must have strong proficiency in C++ and/or Rust, along with deep knowledge of graphics frameworks and GPU architecture. Experience with debugging and optimization in multithreaded codebases is essential for this technical role.

Full description

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
  • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
  • Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

  • Strong C++ and/or Rust.
  • Knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization in a multithreaded codebase.
  • Able to work independently and lead technically in a large, mature codebase.

Preferred

  • Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges:

Canada Tier 1 Locations

$145,800—$186,172 CAD

Canada Tier 2 Locations

$131,400—$154,600 CAD

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