Senior UX Designer | Candy Crush Saga
King Barcelona, Catalonia, Spain
Entertainment Providers · 1,001-5,000 employees
About the role
The Senior UX Designer will own the UX strategy for player value systems including progression, rewards, and engagement loops. They will lead discovery initiatives and partner with cross-functional teams to deliver high-quality, data-informed player experiences.
What they look for
Requirements
Candidates must have extensive senior experience in UX design within the casual gaming industry. Strong systems thinking, a rigorous design methodology, and the ability to align teams around a shared vision are essential.
Full description
Craft:
UX & UI
Job Description:
At King, we put players at the heart of everything we do. We’re looking for a passionate Senior UX Designer who thrives on crafting fun, engaging, and meaningful experiences for millions of players around the world. You’ll work closely with a cross-functional team to bring new ideas to life, evolve existing systems, and ensure every design decision balances player delight with business goals. If you’re excited by the challenge of designing for a global audience and shaping the future of free-to-play mobile games, this is the role for you.
Your role within our Kingdom
As a Senior UX Designer in Player Value, you'll shape experiences that strengthen motivation, progression, and long-term engagement across Candy Crush Saga.
This role suits someone who brings clarity to ambiguity, connects player needs with product and business goals, and drives strong design direction across complex systems, working closely with Product, Game Design, UI, Art, Data, Engineering, and Leadership to frame opportunities, shape solutions, and deliver player value at scale.
You'll help define how players understand, feel, and act on the value of playing, across progression, rewards, streaks, challenge loops and post-level experiences; the systems that keep players coming back.
Responsibilities
- Own UX strategy for Player Value across progression, rewards, streaks, challenges, onboarding, and engagement systems
- Lead discovery and problem framing for complex player-facing initiatives, turning insights and constraints into clear direction
- Design end-to-end experiences, from flows and prototypes to specs and content, owning quality through delivery
- Partner across Product, Game Design, UI, Art, Data, and Engineering, bridging crafts and seniority levels to align teams on feasibility and design quality
- Ground decisions in evidence, working with UX Research and Data to iterate and improve over time
- Advocate for the player experience and long-term design quality
Skills
- Extensive senior experience in UX design within the casual gaming industry, with strong systems thinking and a rigorous design methodology
- Skilled at balancing player needs, design craft, and product goals to create genuinely impactful experiences
- Strong sense of ownership and autonomy, with the confidence to drive work forward independently
- Excellent stakeholder management, communication, and facilitation skills that help align teams around a shared vision
- Grounded in data and insights, using them to inform and validate design decisions
About King
With a mission of Making the World Playful, King is a leading interactive entertainment company for the mobile world with more than 20 years of history of delivering some of the world’s most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile titles such as Farm Heroes Saga. King games are played by more than 200 million monthly active users. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta. More information can be found at King.com or by following us on LinkedIn and @lifeatking on Instagram.
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