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About the role
Design and integrate complex UI systems within Unreal Engine while optimizing shaders and materials for performance. Collaborate with cross-functional teams to develop UI pipelines and ensure smooth integration across various platforms.
What they look for
Requirements
Requires a bachelor's degree in a relevant design field and approximately five years of experience in video game UI design. Candidates must possess advanced skills in Unreal Engine, specifically UMG and Blueprints, along with strong shader and material creation capabilities.
Benefits
Full description
Company Description
Ready to level up your career? Frima is looking for a Technical UI Designer to join our UI/UX team on one of our biggest projects!
We are Frima, a video game development studio based in Quebec City and Montreal for over 20 years, bringing together hundreds of passionate talents united by one ambition: creating unforgettable games across all platforms.
And the reason is simple: we know how to take care of our people:
- 4.5-day workweek year-round (Friday afternoons off);
- A truly flexible work environment: 100% remote (for residents of the province of Quebec), hybrid, or 100% on-site, the choice is yours;
- Up to 7 weeks of vacation per year, plus sick days and personal days: your well-being matters to us;
- Comprehensive group insurance coverage from day one;
- RRSP contribution;
- A $400 allowance for ergonomic equipment purchases.
Life at the studio
- Access to chair massages, fresh fruit and snacks, a gym, sports activities, and more;
- Regular presentations on projects and new developments: we keep our teams informed about what’s happening at Frima;
- Close-knit, caring, and inclusive teams, even remotely!
- Come discover the rest for yourself!
Job Description
What your weeks will look like
- Design and integrate complex UI systems directly in Unreal Engine (UMG/Slate);
- Create and optimize custom shaders and materials for advanced visual effects;
- Collaborate with designers, artists, and programmers to solve cross-platform integration challenges;
- Debug, profile, and optimize UI systems to ensure smooth performance across PC, consoles, and other platforms;
- Develop the UI development pipeline in Unreal Engine in collaboration with the technology leadership team;
- Participate in project retrospectives to improve future UI processes;
- Contribute to the evolution of UI tools, templates, and workflows used across the studio.
Qualifications
What we’re looking for
- Bachelor’s degree in Graphic Design, UX/UI Design, Digital Arts, or another related field, combined with equivalent relevant experience;
- Approximately five (5) years of experience in UI design for video games;
- Excellent command of Unreal UMG and Blueprints (Slate is considered an asset);
- Experience with Unreal animation systems is considered an asset;
- Advanced skills in shader and material creation;
- Good understanding of UX and interaction design principles;
- Strong interest in complex technical challenges and optimization;
- Strong written and verbal communication skills in both French and English;
- Portfolio and/or demo required;
- Availability to travel internationally when required.
What we value on our team
- Passion for functional design, layout, and delivering a high-quality user experience;
- Autonomy, resourcefulness, and attention to detail when handling a variety of technical tasks;
- Ability to work within established standards, technical constraints, and production requirements;
- Ability to analyze and solve UI navigation, readability, and behavior issues;
- Ability to adapt designs to different target audiences and platforms;
- Ability to collaborate effectively within a multidisciplinary team;
- Strong time management, prioritization skills, and ability to meet deadlines;
- Constructive critical thinking and the ability to reassess and improve your own work.
Additional Information
Come and make a difference with us!
- Find out more about us: https://frimastudio.com/a-propos/
- About our culture: https://vimeo.com/766900522?share=copyLe
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