🌍 Godot Game Developer, Remote- Contract
Xperteez Technology United States · $42K–$125K/yr
Business Consulting and Services · 51-200 employees
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About the role
Design and implement gameplay systems and features in Godot, collaborating on scenes, visual scripting, and asset integration. Document work, review code, mentor contributors, resolve technical issues, optimize performance, and improve gameplay through iterative development and playtesting.
What they look for
Requirements
Applicants should have demonstrable game development experience, a portfolio or verifiable published work, and advanced proficiency with a major game engine and its scripting and debugging tools. They should be able to troubleshoot gameplay through playtesting and communicate clearly in writing; experience in QA, technical or systems design, automated testing, or AI evaluation is a plus.
Full description
Role Title: Godot Game Developer
Role Type: Contract
Location: Remote
Required Skills:
- Godot engine
- Gdscript
- C#
- Gameplay systems design
- Scene management
- Asset integration
- Visual scripting
- Game debugging
- Code review
- Performance optimization
- Playtesting
- Documentation
- Written communication
- Problem-solving
- Mentorship
In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables.
Scope of Work:
- Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
- Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
- Provide in-depth documentation and regular written feedback on game development processes and delivered components.
- Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.
- Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
- Participate in iterative development cycles, contributing insights to improve playability and engagement.
- Support the adaptation of project assets and logic to meet evolving scope requirements.
Preferred Qualifications:
- Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
- A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). (Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.)
- Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
- Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
- Proven ability to identify and resolve gameplay issues through iterative playtesting.
- Strong written communication skills for drafting precise task instructions and acceptance criteria.
- Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Compensation Structure:
Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.
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