Godot Game Developer
EVB Othery, England, United Kingdom
Services for Renewable Energy · 11-50 employees
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About the role
Design and implement gameplay systems, mechanics, and features in Godot, integrating scenes and assets while resolving technical issues and optimizing performance. Document development work, provide feedback and code reviews, mentor contributors, and participate in iterative development to improve gameplay and adapt to changing requirements.
What they look for
Requirements
Applicants should have demonstrated game development experience, a portfolio or verifiable published work, and advanced proficiency with a major game engine and its scripting or gameplay logic. Strong written communication and iterative gameplay troubleshooting are expected; experience in QA, technical or systems design, automated testing, or AI evaluation is a plus.
Full description
Job Description
- Role Title: Godot Game Developer
- Role Type: Contractor
- Location: Remote
Role Overview:
Engaging Godot Game Developers to participate in a dynamic project for a valued customer, focusing on crafting engaging interactive experiences using the Godot engine. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables.
Scope of Work
- Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
- Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
- Provide in-depth documentation and regular written feedback on game development processes and delivered components.
- Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.
- Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
- Participate in iterative development cycles, contributing insights to improve playability and engagement.
- Support the adaptation of project assets and logic to meet evolving scope requirements.
Preferred Qualifications
- Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
- A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits).Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
- Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
- Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
- Proven ability to identify and resolve gameplay issues through iterative playtesting.
- Strong written communication skills for drafting precise task instructions and acceptance criteria.
- Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Compensation Structure
Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.
Additional Information
A very attractive and competitive package is offered.
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